Black ants carrying seeds along a glowing scent trail from their nest hole, among plantain, moss and violets.

Antsomnia

The ant colony that won't let you sleep

Build the production lines of a backyard ant colony. You never command an ant directly: you lay scent, dig furrows and place the rooms, and hundreds of ants work it out from there. Clay becomes brick, sand becomes glass, and in the end the colony builds an Ark to leave the garden.

· Windows · mouse & keyboard · gamepad In development

How it plays

Steer the colony. Don't puppet it.

Antsomnia starts messy. Ants wander, trails fade, haulers bump into each other in busy tunnels. Research gives you steadily better ways to route them, from a sprayed beacon to painted trails, overpasses and bridges.

Lead by scent

Ants follow pheromone gradients. Beacons pull foragers to food, water or material; Avoid and Rally beacons push and gather them.

Everything is carried

No goods teleport. Transporters haul every crumb between rooms along the routes you lay out, and the traffic is part of the puzzle.

Design the chains

Production rooms, kilns, smelters and acid vats turn raw finds into bricks, glass, iron and sealant. Each one is fed by belts, crews and haulers.

Danger you see coming

Seasons turn, toads hop in, birds swoop and raids are announced ahead of time. The fun is getting ready before they arrive.

Two worlds

Above the soil, and under it

The surface zoomed out: a garden of plantain leaves, flowers and stones, washed with coloured scent clouds, with furrows of water running between structures.
The surface

A backyard to forage and farm

Scouts fan out across plantain, violets and stones. You dig water furrows, bridge them with twigs, herd aphids on flowers and stake quarries on clay banks. Each bank runs dry in time, and the next one is always further out.

The nest's ground floor: a hex grid of dug rooms filled with stored goods, with the queen at the centre.
The nest

Hex floors you dig yourself

Below the mound, every hex gets a purpose: nurseries, gardens, workshops, stores. Floors stack downward, a winch lift joins their power, and a water wheel on the surface drives the entrance floor.

The year

Four seasons, one long sleep

The colony runs whenever the game is open. Winter is hibernation: the work stops, unless you have prepared for it.

Spring

The colony wakes. Water wheels turn at full strength on the spring flow.

Summer

The dry spell. Cisterns built against the mound keep the nest's water topped up.

Autumn

Flow returns and the piles grow bigger. The last chance to fill stores and charcoal.

Winter

Wheels freeze and ants hibernate. A compost heap or a glass greenhouse keeps work going through the cold.

Field guide

What the colony builds

A few of the surface structures, in their own words from the build menu.

Production

From backyard dirt to iron

Hot and acid works keep ants at a distance, so goods ride belts in and out from a dock.

clay + charcoal→Kiln→fired brick
quartz sand + charcoal→Kiln→glass panes
iron grit + charcoal→Smelter→ironIts bellows need 2 power from a surface water wheel.
formic acid + resin→Acid works→sealantSealant waterproofs furrows.
resin + acid→Resin curing→lacquer
The Ark from above: a pale silk envelope on a brick and glass ring, beside a water cistern.
The Ark, as built on the surface

The goal

Build the Ark and leave the garden

Five stages, each one a test of the whole factory. Every stage asks you to hold a steady flow of goods for three minutes.

  1. 1

    Foundation

    A brick platform, sealed against the wet. 20 brick · 10 sealant / min

  2. 2

    Hull

    A glass-and-iron dome rising. 12 glass · 8 iron · 10 lacquer / min

  3. 3

    Life support

    Green inside the dome. 30 fungus · 20 water · 10 honeydew / min

  4. 4

    Lift

    A silk envelope filling over a wax burner. 10 silk rope · 6 springs · 8 wax / min · 6 power

  5. 5

    Launch

    Life support again, plus food, while the lizard comes for it. + 40 food / min

Join the colony

Dig in with us

Antsomnia is being built in the open. The Discord is where new builds land first, where playtesters report what broke, and where you can tell us what your colony needs.

Press and questions: [email protected]